Hattingh, Sherene J.Taylor, Lauren2023-11-012023-11-012019-10-012019-02-03Taylor, L., & Hattingh, S. (2019). Reading in minecraft: A generation alpha case study. <em>TEACH Journal of Christian Education, 13</em>(1), 29-36. doi:10.55254/1835-1492.1388https://doi.org/10.55254/1835-1492.1388https://research.avondale.edu.au/handle/123456789/13745042<p>This qualitative case study reports the Four Resource Model (FRM) reading practices used by a millennial while playing the game Minecraft. The FRM skills of code breaker, text participant, text user and text analyst were investigated through data generated by observation, field notes, semi-structured interviews and a researcher reflective journal. The data was analysed using interpretative phenomenological analysis. Four key themes emerged: language and articulation; social and mentor integration; real-world connection; and, parent and child viewpoints. Across these themes the FRM reading practices are being used by this child to make meaning while playing Minecraft. This game presents a multimodal text which this child is able to successfully navigate while designing and creating a digital story in virtual spaces.</p>en-usFour Resource ModelreadingMinecraftmultimodalReading in Minecraft: A Generation Alpha Case StudyJournal Article