A Millennial Case Study of Literacy In Minecraft Based on the Four Resource Model for Reading
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Used by permission: the author.
A print copy of this thesis is held in the Avondale College Library (SC Theses 371.334 T21).
Abstract
This case study reports the literacy experiences using Luke and Freebody’s Four Resource Model of reading for a Generation Alpha playing Minecraft. Through this single, descriptive case study the Four Resource Model facets of code breaker, text participant, text user and text analyst were investigated. Data was generated through a community survey, an interview with the Generation Alpha and their guardian, as well as researcher - observations and reflective journal. The data was analysed and interpreted through phenomenological analysis. The results show that Minecraft is not the most popular application and that less children and adolescents game daily compared to previous studies. However, this study proves that each facet of the Four Resource Model for reading emerge during a Generation Alpha’s Minecraft experience.
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Taylor, L. E. (2017). A millennial case study of literacy in Minecraft based on the four resource model for reading (Bachelor's thesis, Avondale College of Higher Education, Cooranbong, Australia). Retrieved from https://research.avondale.edu.au/theses_bachelor_honours/25/