Publication: Reading in Minecraft: A Generation Alpha Case Study
avondale-bepress-to-dspace.peer_review_status | Peer reviewed | |
avondale-bepress.abstract | <p>This qualitative case study reports the Four Resource Model (FRM) reading practices used by a millennial while playing the game Minecraft. The FRM skills of code breaker, text participant, text user and text analyst were investigated through data generated by observation, field notes, semi-structured interviews and a researcher reflective journal. The data was analysed using interpretative phenomenological analysis. Four key themes emerged: language and articulation; social and mentor integration; real-world connection; and, parent and child viewpoints. Across these themes the FRM reading practices are being used by this child to make meaning while playing Minecraft. This game presents a multimodal text which this child is able to successfully navigate while designing and creating a digital story in virtual spaces.</p> | |
avondale-bepress.articleid | 1388 | |
avondale-bepress.authors | Lauren Taylor | |
avondale-bepress.authors | Sherene J Hattingh | |
avondale-bepress.context-key | 13745042 | |
avondale-bepress.coverpage-url | https://research.avondale.edu.au/teach/vol13/iss1/7 | |
avondale-bepress.document-type | research_scholarship | |
avondale-bepress.field.custom_citation | Taylor, L., & Hattingh, S. (2019). Reading in minecraft: A generation alpha case study. <em>TEACH Journal of Christian Education, 13</em>(1), 29-36. doi:10.55254/1835-1492.1388 | |
avondale-bepress.field.doi | 10.55254/1835-1492.1388 | |
avondale-bepress.field.embargo_date | 2019-02-03T00:00:00Z | |
avondale-bepress.field.letters_to_reviewers | ARRAY(0x5573d650c620) | |
avondale-bepress.field.multimedia_format | flash_audio | |
avondale-bepress.field.peer_reviewed | true | |
avondale-bepress.field.publication_date | 2019-10-01T00:00:00Z | |
avondale-bepress.field.publisher | Avondale Academic Press | |
avondale-bepress.field.reviewed | Peer-Reviewed | |
avondale-bepress.fulltext-url | https://research.avondale.edu.au/cgi/viewcontent.cgi?article=1388&context=teach&unstamped=1 | |
avondale-bepress.keywords | Four Resource Model | |
avondale-bepress.keywords | reading | |
avondale-bepress.keywords | Minecraft | |
avondale-bepress.keywords | multimodal | |
avondale-bepress.label | 7 | |
avondale-bepress.native-url | https://research.avondale.edu.au/context/teach/article/1388/type/native/viewcontent | |
avondale-bepress.publication-date | 2019-10-01T00:00:00Z | |
avondale-bepress.publication-title | TEACH Journal of Christian Education | |
avondale-bepress.state | published | |
avondale-bepress.submission-date | 2019-02-03T14:59:58Z | |
avondale-bepress.submission-path | teach/vol13/iss1/7 | |
avondale-bepress.title | Reading in Minecraft: A Generation Alpha Case Study | |
avondale-bepress.type | article | |
dc.contributor.author | Hattingh, Sherene J. | |
dc.contributor.author | Taylor, Lauren | |
dc.date.accessioned | 2023-11-01T00:27:59Z | |
dc.date.available | 2023-11-01T00:27:59Z | |
dc.date.issued | 2019-10-01 | |
dc.date.submitted | 2019-02-03T14:59:58Z | |
dc.description.abstract | <p>This qualitative case study reports the Four Resource Model (FRM) reading practices used by a millennial while playing the game Minecraft. The FRM skills of code breaker, text participant, text user and text analyst were investigated through data generated by observation, field notes, semi-structured interviews and a researcher reflective journal. The data was analysed using interpretative phenomenological analysis. Four key themes emerged: language and articulation; social and mentor integration; real-world connection; and, parent and child viewpoints. Across these themes the FRM reading practices are being used by this child to make meaning while playing Minecraft. This game presents a multimodal text which this child is able to successfully navigate while designing and creating a digital story in virtual spaces.</p> | |
dc.identifier.citation | Taylor, L., & Hattingh, S. (2019). Reading in minecraft: A generation alpha case study. <em>TEACH Journal of Christian Education, 13</em>(1), 29-36. doi:10.55254/1835-1492.1388 | |
dc.identifier.doi | https://doi.org/10.55254/1835-1492.1388 | |
dc.identifier.uri | https://research.avondale.edu.au/handle/123456789/13745042 | |
dc.language.iso | en_us | |
dc.publisher | Avondale Academic Press | |
dc.subject | Four Resource Model | |
dc.subject | reading | |
dc.subject | Minecraft | |
dc.subject | multimodal | |
dc.title | Reading in Minecraft: A Generation Alpha Case Study | |
dc.type | Journal Article | |
dspace.entity.type | Publication |